Tuesday, December 6th

Class hours: 9:40am – 2:05pm
Mr. Cronin
Mr. Herr

Notes

  • Nice parking job.
  • Doors locked tomorrow morning before and after school due to meetings in the room.
  • Progress reports end on Friday…the last work which will be added to what is sent to your parents is due today at 3pm for the 1st half of the 2nd quarter.  This weeks work will not show up on progress reports.  Do your best to get work turned in on time today for full credit!
  • Tomorrow mornings meeting has been canceled, the classroom will be open for students as normal.  The doors are locked tomorrow right after school due to a meeting in the room.
  • Students required to stay after school to work in bringing up their grades please ensure you are here at 2:05 and have made plans to stay until 3.

Example Files

9:40 Attendance and Article

9:45 Morning UDK Content

  • Intro to UDK Environment
  • Builders Brush
  • Binary Space Partitions
  • Point Lights
  • Building Geometry After Editing

10:30 UDK Grading

I am going to come around and take a look at your UDK progress on your machine.  I may ask for print screens of your work in the future, but for now I want to just try out seeing your work.

While I do this please get to work on something CAWD related / study for our quiz.  This is not early break, think of it as site maintenance for work due today at 3pm.

10:45 Break (15 Minutes)

11:00 Photoshop Content

  • Pen Tool / Vector Artwork
  • Shape Layers
  • Path Selection / Direct Selection
  • Adding / Removing Anchor Points
  • Converting Points
  • Warping Text
  • Design View / Extra text editing options
  • Placing Text On Paths / Inside of Shapes

11:30 Morning Photoshop Content:  Pin Replication

Today you will replicate one of our SkillsUSA Pin Designs from last year.  This will get you practicing vector art through Photoshop while also thinking about pin design implementation.

Here is the design you will replicate:

You will use the Pen Tool / Vector art, along with typography to create your design.  Use multiple layers, and adjust arrangement of these layers to achieve the desired result.

When complete, save and upload as “pinReplicate.jpg” and “pinReplicate.psd” into Week 13.

12:00 Lunch (30 Minutes)

12:30 Attendance and Article

12:30 Quiet Production Time

12:50 Afternoon Max Content (Students here Monday afternoon get right into the project itself)

  • Array Tool Review
  • Select and Link / Parent -> Child
  • Path Deform Modifier
  • Measure Tool
  • Review of Curve Editor

1:30 Monday / Wednesday Afternoon Animation Exercise:  Tread Based Object

This week the afternoons will be dedicated to the modeling, texturing, and animation a tread based object.

This project will let you test your skills at mimicking reality through creation of something real, that actually exists such as:

or .

You could also test your skills at creating something that is could exist such as:

or .

Or you can go in a more creative direction and come up with your own idea of an object that moves with treads. Could you make a dining room table on treads?  Sure.  Tank tread aquarium?  Why not.  Tread based Lazy Boy Chair?  Ok.  Turntables and stage mounted on treads for outdoor parties.  Anything.  Have fun with the topic, go crazy.

Some examples from last year:

Riley

Jackson


Others

Regardless of what you create, you will create and animate it in 3D Studio.  

If you can think of a good use to use an animated path deform modifier, than you can go in that direction.  An example I can think of is setting up a series of conveyor belts which seem to go in every direction with boxes flying this way and that way – think of Toy Story 2.

By Wednesday EOD you are going to turn in to your Week 13 folder:

  • 3 renders at 1280 x 720 called “tread1.jpg” through “tread3.jpg”
  • 1 animation (with 5 second lead) called “tread.mp4″ of your object driving across a white plane with appropriate sound.
  • For a letter grade extra credit:  Your animation must include the following requirements:
    • Low Angle of object almost running over the camera
    • 3/4 View of object driving toward camera
    • 3/4 View of object driving away from camera
    • This animation must include sound.  In the shots where your object comes closer to the camera, the audio must get louder as it approaches, as in our student examples.  If you have a shot where your object moves away from the camera, the volume should get quieter

All elements for extra credit must be present in order to earn the bonus points.

Remember, there is NO scene for this, concentrate on the modeling/texturing/animating of your specific object.

2:05 Dismissal

 

 
 
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