Friday, March 24th

Class hours: 9:40am – 2:05pm
Mr. Cronin
Mr. Moore


  • I like so much about this.
  • Unlimited.
  • Don’t forget DH 27 due next Monday at the start of class.
  • That is a lot of dabbing for an older guy after the game…

9:40 Attendance 

9:45 Web Design Pass Fail (Lewis you have a visitor you can ignore)

  • Using yesterday’s work as a model I want you to capture 3 inputs related to directory information:
    • Hometown
    • Age
    • Sending school
  • Convert into a sentence which uses .innerHTML to put final message on screen once a button is clicked.  The final message should be a single sentance that uses all 3 inputs.
  • Prompt with logical questions – don’t just give me ambiguous form elements floating through space.  

Get checked off and work on something Cawd related until 10:05.

10:05 Pinbox Production Time Friday Concept Art / Pitch Generation Exercise

Pinbox client work:

Today and next Friday we are going to be working on a Pinbox 3000 collaborative unit.  As we said before the Pinbox 3000 is concept developed by Pete and Ben, based pinball game which is built by users, and then customized in any way you want.  They are pretty creative humans who are really into what they do, so a lot of positive energy surrounding this project.

Pete and Ben.

We will be designers trying to figure out “what is next” for their IP.  We will then be doing a 30-second elevator pitch to them next Friday.  The elevator pitch is a succinct and persuasive sales pitch.  While it may not sell your idea 100% in 30 seconds, the goal is you sell it enough to have the next, longer conversation.

Hopefully, they will select some of our work for the “next phase”.

We are also going to get to work with Mrs. Wolfe if selected.  She has experience with the Makey Makey Boards so if you do want to do something with power, we are going to lean on her to help with that component.

Right now most assets are built with cardboard.  The goal is finding out of we can put plans for an asset online, and let the users download, and 3D Print and assemble board assets.  With power?  Without power?  Static?  Some sort of movable component?  These are all questions we are going to ask today.

Here is a page with the basic design template.  Plan your design around this.  You can see where the ball comes out of, where it goes when you die, and the game ends.

Here is a real time assembly video they have, so you can really see how it goes together, and what you are working with as a medium.

Here is a show and tell showing off their newest creation, and again, so you can see how things the different elements go together.

The basic schedule today:

  • 10:05 to 10:45 – Concept Art / Idea Phase.  Design in teams, get ideas out there, and select which one will go into “concept” production.  I will allow:
    • Individual game assets (one amazing element)
    • Combination of main and supporting elements (a couple very good elements)
    • Entire Game Board Design with a Specific Theme (at least “solid” level.  I don’t want “The land of Meh“)
  • 11:00 – 12:00 – Model / Animate / Render
  • 12:45 – 1:40 Create website for pitch / Upload to Youtube / Get pitch ready
  • 1:05 Pitch to Cawd

Design Teams:

  • Bruce / Drown / Bouffard
  • Goodman / Carner / Jestings
  • Cardosi / Sandblom / Lewis
  • Pecor / Ward
  • Witham / Dhondup / Gunnell
  • Wakeling / Sears / Thompson
  • Whalon / McCann / Parrow
  • Fox / Le

Purple Bold denotes Mrs. Wolfe’s students from last year with direct experience with the Pinbox 3000.

Move around the room in groups!  You have Cawd lounge, you have the back tables, etc.  Use sketchbooks, use drawing paper, just start designing, throwing out ideas, sketching doodles, etc.  Bring your art cups wherever you go. 

Someone step up to lead and organize the group.  Remember that everyone may do every role.

10:45 Break (15 Minutes)

11:00 Pinbox Production Time | Model / Animate / Render

The three of you get to a single computer (you choose) and work on the digital concept art / animation / etc.

The only student that should not be with the group working (the entire focus here is working as a team) is if you are working on your own station on a connected element.

12:00 Lunch (30 Minutes)

12:30 Attendance and Article

12:35 Quiet Production Time

12:40 Pinbox Production Time | Create website for pitch / Upload to Youtube / Get pitch ready

Upload to the CCSU Youtube Account.

How do you validly put a youtube video in an html5 page?  Figure it out.

Make it responsive – Mrs. Wolfe may send these to Pete and Ben (or other stakeholders) before the actual pitch to review.

1:40 Pinbox Production Time (Monitors off / Pitch to class)

2:05 Dismissal

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