Friday, March 31st

Class hours: 9:40am – 2:05pm
Mr. Cronin
Mr. Moore


  • A Day
  • Homework?
  • Step Up Day went awesome! Haley Fox, Alex Goodman, and Josh Carner were all great helpers. Should be a solid class next year.
  • I know the room is mayhem and some don’t have computers. From now until EOD Wednesday it will pretty much be mayhem.
    • This afternoon we are moving computers around again.
    • Some students will be stationed in the back of CAWD1.
    • Some students will be co-mingling in CAWD1.
    • Some students from CAWD1 will be in CAWD2.
    • Chairs are moved around, computers are moved around, beware, desk stuff WILL be moved around. I’d highly advise taking things home for this next week if you don’t want them lost.

9:40 Attendance and Article

9:45 Game Team Presentation

round 2

Presentations will be 10 minutes. No more this time. I will stop the clock on the dot. Have something to visually show your presentation. Just standing in front of your game and talking won’t be the prettiest way of presenting.

Please keep in mind the list below:

  • Planning
  • Concept Art
  • Storyboarding
  • Game Play
  • UI (User Interface)
  • Design (Inspiration, Concepts, 2D vs 3D)
  • Your Code (Show an example, explain)

Those are the technical elements you should hit. But don’t forget to hit in your inspiration why you built this game. The new mechanics that makes your game different. You are trying to say why your game should win, without saying “I should win because…”.

I will be keeping notes and grading you as if you were actually in the competition. So lets say there would be a winner today. Would that be your team?

The winning team for this round will get to choose the order of next round of presentations. Which will be on Monday first thing.


10:45 Break (15 Minutes)

11:00 Skills Driven Time

game teams

We have 1 week left. Please communicate with your teammate about what Goals you still have. Make a realistic check list and figure out the plan.

crunch time

We are at crunch time. We have presentations and making sure our games are presentable. Please keep in mind this is a pitch. It should look good and have good ideas. Doesn’t need to be call of duty.

UPDATE (April 3rd) Will be our last presentation time. 

Here is a list of points to cover in your presentation:

  • Planning
  • Concept Art
  • Storyboarding
  • Game Play
  • UI (User Interface)
  • Design (Inspiration, Concepts, 2D vs 3D)
  • Your Code (Show an example, explain)

Your presentations should be 10 minutes long. No More and probably no less to get the most of the experience. I’d build bullet points of each of these topics so it doesn’t seem scripted. 

Please use the feedback from your classmates to make strategic decision about your game.

benchmark days: april 3rd

12:00 Lunch (30 Minutes)

12:30 Attendance and Article

12:45 Destroy CAWD2 and CAWD1 for SkillsUSA


2:05 Dismissal

Copyright © 2004 - 17 cawd by Steven Herr. All rights reserved.