Class hours: 9:40am – 2:05pm
This week we are going to combine our skills both 3D and 2D designers. You are going to build a rough scene in Blender to act as the base of your project. Doing this will allow you to setup a camera and get the correct perspectives of real life. Often when free painting we can get ratios, perspectives, and general “look and feel” wrong. By using a 3D scene as a framework, we are able to ensure the framework of what we paint is visually correct.
In terms of scene detail, you could do the example above and go for the “A”. The more complex and detailed you push yourself the more you will learn, and the greater the grade reward. On the other hand you do something very basic with a plane and a cube, and then go through and paint in boards and decals for a “crate”, but that would have to be verging on perfection to get the “A”. Shoot for somewhere in the middle.
The Digital Painting
You will need to become familiar with digital painting in Photoshop. I know many of you have practiced this extensively already, but if you are unpracticed please search the web for resources. There are a host of videos on YouTube which can fill in your knowledge gaps. Finding your own learning resources is typical in college, and required in the real world.
Here is an animated .gif which shows the construction of the above final product. Notice how the project starts first with a rough scene created in Blender, and then the artist digitally paints over the existing form. The goal is that we paint completely over the 3D framework. My goal is that the project feels like a single medium at the end. If you truly feel you can reveal portions your 3D framework in the final product, that is up to you, but we may question you on it during presentations if it doesn’t match the goal of a single medium.
In the far background it appears the designer uses a photo backdrop, and I am going to allow you to do the same in this college assignment. You of course could paint your own backdrop if need be.
What will this practice?
- Roughing out 3D Scene in Blender (or any 3D software)
- Digitally Painting / brushes / pressure sensitivity with our tablets
- Blending Modes
- Creating a consistent theme through subject, painting style, and color palette
- Creating final presentational image, along with animated .gif that shows the construction
Turning in work
Create a folder called “assignment_5” inside “dim”. Inside place:
- “3dPainting.jpg” – the final product
- “3dPaintingConstruction.gif” – an animated .gif file which shows the construction of your creation starting with the 3D scene.
I need the biggest files you can give me to print and frame in the classroom. If doing a website I need you to give me the full size in the layout (make smaller with .css -> this is not best practice I know but I need the big files) OR give me direct links to the full sized versions.
The Paper People
If you are a “paper” person, create another link on your website for DIM. Populate the page with the imagery – everything I ask for. Remember to do your “presentation” through your website. It must stand on its own. I need the assets.
The Presentation People
You have to give us the same information that shows up below through your presentation. I need the assets.
If you don’t know how to do something
- Talk to Mr. Moore.
- Talk to me.
- Talk to each other.
What must show up in the website / presentation.
The website / presentation is 100% of your grade. You must cover:
- Goals of the assignment (1 or 2 sentences, we will all have the same-ish content, but it is good to do)
- Your work, and what you did specifically with each. What were your goals with each specific photo?
- Self-reflection. What went right? What would you change in the future? (Must have at least 1 critique of your own work, this helps growth and internal evaluation of you as a designer.)
- Show me your files / digital asset management.
Dates to remember
- Assigned Wednesday, December 5th
- Due Wednesday, December 19th @ 11:00 AM through Presentation or Website