Class hours: 9:40 – 2:05
- Welcome to Week 11 and Quarter 2! Today is the last day in these seats, we will be moving to new seats tomorrow morning after our article.
- We only have 2 weeks until Thanksgiving Vacation. You lucky humans get an entire week off. This also creates the first chance at a Game Day. This would be the Friday before vacation, and would involve a pre-vacation day of socialization and eating, video games, guitar, movies, chess, etc. There are two requirements for this to happen:
- The class must average a 90 or higher on this weeks quiz, the Game Day quiz. Game Day quizzes always happen the Friday before we could have a game day.
- All work must be turned in to take part. If you are not up to date, you use the Game Day to get current before you can begin to relax.
- Game Days are pretty nice, food is involved, everyone is in good spirits, people bring in their systems and tv’s, I dominate Monopoly, kids race each other in speed runs, etc. All up to you as a class, start studying now, quiz on Friday. (Hint, it is often the extra credit questions which make our break your chances.)
- Doors locked immediately after school today for a meeting in the room.
- We had a note today from facilities in my mailbox about dragging the chairs – please pick up the chairs when we move them on the carpet! When you see something dragging them, please remind them.
- For those that want to get to consistent “A” level worker trait grades….
9:40 Attendance and Article
9:45 2nd, 3rd, and 4th Quarter Drawing Concentrations
The 2nd, 3rd, and 4th quarters are dedicated to 3 types of sketching that students may find are required in their Portfolios for college. These will be:
- Perspective (1, 2, and 3 point)
- Still Life
These are common in fine art, and are actually required to be part of the Chaplain Portfolio when applying for Game Art and Animation. As so many Cawd students move on to Champlain’s programs, it is only logical that we create projects to best prepare you for the next phase of your life.
Quarter 2 Focus – Perspective
Quarter 2 deals with Perspective. We will go over the different types of perspective, and you will start building a portfolio that demonstrates your proficiencies in perspective.
We are going to YouTube and a popular art teacher named Jazza to help us learn. The nice thing about his videos are they are asynchronous (you can watch them any time, from Site Maintenance, to 2am Thursday morning) to learn and review. He also has an Australian accent which keeps it interesting.
In this first lesson you have to watch from the start until about 5 minutes and 20 seconds in, this will explain and give examples of 1 point perspective.
After you feel comfortable with the process, I want you to sketch something similar to what he created with a city street moving off toward the vanishing point.
- Light poles
Create something which looks like this:
He literally does this with you in the video, don’t get intimidated.
You will NEED your ruler likely, unless you are skilled at drawing straight lines freehand consistently.
Sign and date, due 1 week from today.
9:50 Site Maintenance
- Please check the Week 10 “What is due”. There isn’t as much as normal due to our Cawd2 collaboration and CSL days…so maybe start studying early for the Game Day Quiz, or get to work on your Design Homework?
- Bring over DH | 10 when we meet.
10:45 (Break 15 Minutes)
11:00 English with Mr. Bisson
12:10 Lunch (30 Minutes)
12:40 Attendance and Article
12:45 Week 11 Low Poly Game Environment Focus
Week 11 Afternoons are going to see us dive deeper into creating assets to go directly into Unreal Engine. We are going to follow an industry workflow where the content is created in 3D software (Blender) and then brought into a Game Engine (Unreal).
Monday and Tuesday | Model a “Forest Pack”
Today and Tuesday afternoon are going to be about working in Blender to create a low-poly Forest Pack. Low-poly is a polygon mesh that has a relatively small number of polygons, no smoothing modifers, etc. The polygons speak for themselves. It is a style which we will need to create, and will be less complex than some of our more detailed models.
Materials are limited to standard diffuse colors (as we may have to build the materials anyway in Unreal).
You must create (and line up in a display similar to what we see in the Forest Pack above):
- Rocks – small, medium and large
- 2 Deciduous Trees (with a canopy of leaves that could fall off – no leaves, just the canopy) – small and large
- 2 Conifer Trees – small and large
- 2 “dead” Trees without any greenery – small and large
- Wildcard item – what would you add to your “Forest Pack”? An example could be a fence, or deer, or cabin.
Create 3 renders called “lastNameForestPack_1.jpg” through “lastNameForestPack_3.jpg” and upload to your “week_11” folder on the Web Server.
These renders do not need to be staged in any artistic way (like the top image), but more of a “here is what you get” type of presentational image (like the 2nd image).
You have Monday and Tuesday afternoon to model and render. Wednesday and Thursday will be spent bringing thees assets into Unreal.