Class hours: 9:40 – 2:05
- Today is another Tumultuous Tuesday! Schedules changed accordingly.
- I am pretty sure donuts are delivered tomorrow. Make sure you have your forms that I had you keep when you signed up (if you had lots of orders). They have your name, and how many are going directly to you.
- Dog has special condition that makes it hard to eat, unless “sitting up“. Good design is everywhere.
- Nice exploration of our current tools in a retro style.
- Somewhere, someone paid for this.
- This was really the best cost effective way for a tail?
- If you would like to you your own storyboard for an upcoming Animatic project (“How do the boards look?”), please do so at any point today. Students that don’t, or were at college, will use a selected students storyboard for the learning. This project is going to be unusable for college portfolios if it isn’t YOUR storyboard, for obvious reasons. We are going to use it tomorrow at 9:40.
9:40 Attendance and Article
9:45 Donovan Garcia-Bucker Presentation to Cawd2
Donovan (Cawd alum, Freshman at Chaplain) is going to be giving a talk in Cawd2 about his experiences at Chaplain College. It may be interesting to hear about life at Champlain before spending 40+ thousand dollars per year to go there. What is going to talk about?
I’m going to be talking about my major then dive into the game studio at Champlain. An in depth view. I was also going to show them Pineapple the game Management system we have at Champlain that is Industry standard. Well Redmine/pineapple is my schools standard but most studios have some program for it. I was also going to talk about Scrum. The tool we use during the production of games. I was also going to bring my board game that I just finished in to show the type of rapid prototyping that we do and Champlain and that we can do. Also I was going to answer any questions the CAWDians has about Champlain or applying in general. Also I have some business cards for Howie who is the admissions counselor for Cawd. Also for the career coach for the game studio Daphne Walker. She is a fantastic resource. I was also going to talk some about some things about Champlain’s course load.
If you choose to attend Thursday morning (9:45 – 10:45) you are going to be responsible to make up that work at another time, but you can easily do it during 20% on Friday afternoon, or at home. We can talk about it.
9:50 New Seats!
- The computer moves.
- Once the computers are all moved you can go and get your art cups as you likely have it setup the way you want.
- Keyboard, mouse, tablet, headphones all stay.
- If you break my iMac… Just move slow, take your time, don’t rush.
10:20 Blender Content
- Mirror Modifier to create symmetrical objects.
10:45 (Break 15 Minutes)
11:00 Rayman Inspired Character Creation: Head
We have been building our Rayman inspired character. Let’s look at where we are in the process:
Feet/Boots Hands Body
This morning you are going to complete the item list we need for the character by building our “head”. Create your characters head in a style which fits and matches your feet/boots, hands, and body.
There will be no moving parts on the head, so don’t worry about mouth holes or what not.
Create 3 render called “lastnameHead_1.jpg” through “lastnameHead_3.jpg”.
Make sure you are keeping track of all your parts! We will put them together like Volton on Thursday.
11:50 Lunch (30 Minutes)
12:20 Attendance and Article
12:25 Silent Site Maintenance / Missing Work Check
- Check to see if you are missing any work / after school for tomorrows Cawd Homework Club.
- Work on anything Cawd related / Design Homework / College Homework
- 12:30 / 12:40 Departures.
12:45 Week 11 Low Poly Game Environment Focus
Week 11 Afternoons are going to see us dive deeper into creating assets to go directly into Unreal Engine. We are going to follow an industry workflow where the content is created in 3D software (Blender) and then brought into a Game Engine (Unreal).
Monday and Tuesday | Model a “Forest Pack”
Today and Tuesday afternoon are going to be about working in Blender to create a low-poly Forest Pack. Low-poly is a polygon mesh that has a relatively small number of polygons, no smoothing modifers, etc. The polygons speak for themselves. It is a style which we will need to create, and will be less complex than some of our more detailed models.
Materials are limited to standard diffuse colors (as we may have to build the materials anyway in Unreal).
You must create (and line up in a display similar to what we see in the Forest Pack above):
- Rocks – small, medium and large
- 2 Deciduous Trees (with a canopy of leaves that could fall off – no leaves, just the canopy) – small and large
- 2 Conifer Trees – small and large
- 2 “dead” Trees without any greenery – small and large
- Wildcard item – what would you add to your “Forest Pack”? An example could be a fence, or deer, or cabin.
Create 3 renders called “lastNameForestPack_1.jpg” through “lastNameForestPack_3.jpg” and upload to your “week_11” folder on the Web Server.
These renders do not need to be staged in any artistic way (like the top image), but more of a “here is what you get” type of presentational image (like the 2nd image).
You have Monday and Tuesday afternoon to model and render. Wednesday and Thursday will be spent bringing thees assets into Unreal.