Class hours: 9:40am – 2:05pm
- Game Day Quiz Friday!
- Crocks + white socks + ankle braclet.
- Front flip on a hoverboard? Sure, I can do that.
- Interesting perspective.
9:40 Attendance and Article
9:45 Unreal Content: Terrain for our Racing Video Game
Concept Art First – 5 minutes of sketching. Name and dated. If you are serious about this type of work as a career having a process piece where your concept art goes into digital production (and you stick to the main themes of your concept art) is a very powerful college admissions tool. It shows you don’t just shoot from the hip, but follow industry best practices (pre production).
Here are some examples for a map I was going to build last year – but then I made an FPS instead.
By break I want you to have:
- Terrain with a circular lap structure/mountain in the middle
- At least 1 arm that is a shorter track, but is harder to drive on. Maybe more narrow? Maybe with rocks? Etc.
10:45 Break (15 Minutes)
11:00 Morning Restoration Content – work for Mrs. Curtis
We have two files which we need to restore for Mrs. Curtis. She runs CSL day for the school, and we are going to help her out by restoring two photos for her aunt’s 104 birthday!
Work on 1930’s:
This project as an extra benefit of Cookies and Doughnuts. This file is much harder to do, the processes of clone stamping themselves will be more labor / time intensive. Due to this not only is this restoration twice as big a grade weight in your Cawd Gradebook, but if you do the best job and have your work selected, Mrs. Curtis will bring YOU Cookies and Doughnuts. It is that important to her.
When complete save as “1930.jpg”
Work on 1960’s:
This is the easier restoration just for a grade.
Save as “1960.jpg”.
Pick one of the above to restore, you have 8 days to complete!
11:30 Morning Animation Exercise: Animation Principle #5 – Follow through and overlapping action
Let’s explore Principle #5 with Andy. At 12:05 we will Playblast and share.
12:10 Lunch (30 Minutes)
12:40 Attendance and Video
12:45 Week 11 Afternoon Maya Content: Model / Texture / Rig Rayman Style Character
Monday through Thursday afternoons this week will be spent modeling a Rayman inspired character. We started character animation using Andy the Android which I built last week. We will keep using Andy this week in the mornings as we practice the next Principles of Animation.
I do want to dive into your own characters for our animations starting next week.
We are going to start by creating a Rayman inspired Character. Rayman is characterized by body elements that are not visually connected. This will provide us with a great way to get into character creation and animation, without being bogged down by deformations and other “connected” tissue issues.
A huge stumbling block to young designers is attempting to model and animate photo realistic human animation while they are learning. Let’s focus on using the 12 Principles of animation to convey emotion through our polygons. Lots of polygons and a human body don’t equal quality.
Mike Wazowski from “Toy Story” vs. The Conductor of “Polar Express” is a perfect example. One is loved. One creeps people out.
On the other hand, a quote regarding Mike Wazowski:
“Oh, and we should also point out that Wazowski is effectively a walking eyeball just another excuse for the designers at Pixar to show that they can take any object or shape and invest it with emotion and life. Show-offs.”
This is what we are going to do.
Today and Tuesday we model.
Wednesday and Thursday we rig – and model as well if need be to finish. We prep ourselves so next week we can animate.
- Left hand / Right Hand
- Left food / Right foot
- Cartoonish face. Cartoonish. Exaggerated. Nothing hyper-realistic. I will accept helmets/masks /robot faces for students that don’t yet feel they can make a face.
By the end of your time on this project (Wednesday / Thursday afternoons based on your schedules) I want you to create a turntable-based animation with infinite lighting (Final Gather / Mental Ray) that is 5 seconds long and loops. Make sure you change the speed of the rotation so it stays consistent, so we can watch your project rotate for hours without it slowing down and speeding up.
We will be ready to animate next week.
Call your animation “characterTurntableCronin.mp4” and as always make sure it is 720p. This will go in the Week 11 shared folder.