Class hours: 9:40am – 2:05pm
Quizzes on Friday morning. 15% of your grade are the quizzes, typically 9 new, 1 review, and 1 extra credit question from our articles.
This years Sat / Act prep work comes from “100 Most Common SAT Words” by Quizlet. As we are using their list to pull from you are able to use their free study tools. Make a free account so you add the new words to your Study Bank. As the weeks go by and you are studying from this ever growing word bank, you will find that your vocabulary (speaking and retention) has improved.
The weekly latin root comes from “42 Most Common Latin Roots”.
Sat / Act prep
- Censure – to criticize harshly. “Donald Trump routinely censures the Democrats.”
- Circuitous – indirect, roundabout. “We had to take a circuitous route to get to school when the Rt-15 was flooded.”
- Clairvoyant – able to see the future. “Mr. Cronin seems to be clairvoyant when predicting item drops in Smash Brothers; he always gets there first. He is truly amazing.”
Latin Root of the week
- cent – one hundred. “100 cents make up a dollar.”
General 3D Graphics
- The 12 Principles of Animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.
- Exaggeration is one of the 12 Principles. Exaggeration is used to push movements further to add more drama and appeal to an action. It is important to push your animation to ensure that the intended message/emotion is translated clearly to the person watching your work. Therefore, you need to push the pose FURTHER than you think, when you are creating it. It’s much harder to over-exaggerate, than it is to under-exaggerate.
- Squash and Stretch is one of the 12 Principles. Some refer to Squash and Stretch as the most important. The principle is based on observation that only stiff objects remain inert during motion, while objects that are not stiff, although retaining overall volume, tend to change shape in an extent that depends on inertia and elasticity of the different parts of the moving object. When using squash and stretch the volume of the object should stay the same!
- Infinite White Lighting in 3D Graphics is the process of mimicking a white background from a photo studio. The goal is to put the focus on specific elements, without the distraction (or need to create) a scene.
- FBF stands for Frame by Frame animation. Think of a flip-book, pack of post-it notes, or the corner of your math book. This can be created digitally as well, and we will explore this in Cawd.
- Isometric Design is a method for visually representing three-dimensional objects in two dimensions drawings. Roughly speaking it is a way to look at our 3D designs in blender without taking perspective into account.
- The Wireframe modifier allows us to see the underlying topology of a model.
- The term topology refers to the geometric surface characteristics of the mesh. Good topology (try for 4 sided “quads” everywhere) is the goal for every 3D modeler.
- Preview renders can show us the timing and form of an animation, without the time required for accurate lighting and material rendering.
- Transform Orientations affect the behavior of Transformations: Location, Rotation, and Scale. We typically bounce back and forth between two types of transform orientations:
- Global – The manipulator matches the Global (or World) axis. This is standard.
- Local – The manipulator matches the Object axis. When an object is rotated, the direction of the Local manipulator matches to the object’s rotation relative to the global axes. Click twice on the axis you want to turn local (x x as an example).
- The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. We use the most recent version, UE4.
- The Content Browser portion of the Unreal Engine Interface where we store our content made in other programs. If we import Suzanne into Unreal, it will show up in the Content Browses. Textures, models, sound effects, etc.
- A Demo Reel or Sizzle Reel is a movie that highlights the skills of an artist or program. This is an example of a “Sizzle Reel” for Unreal Engine.
Animate (the program)
- Adobe Animate is a computer animation program developed by Adobe Systems. Animate can be used to design vector graphics and animation for television programs, online video, websites, web applications, rich internet applications, and video games.
- Animate was once referred to as “Adobe Flash” and was also used for Web Design. That type of web design is obsolete, against best practice, doesn’t work well in search engines, doesn’t work will with visually impaired web users, etc. We only use Adobe Animate for animation.
- The Quick Select tool in Photoshop is the most efficient way (in my opinion) to make selections. The Quick Select tool finds and follows defined edges in the image.