Class hours: 9:40 – 2:05
- Welcome to Week 12!
- Raj and Ellie today at 10:15 will take the Week 11 Quiz. Their scores will be factored in to determine if we earn a Game Day this Friday. If we do earn a Game Day we are going to star talking about the Poorly Produced Piece of Pottery.
- Like the idea, neat to see an entire city of them at night.
- Nice example of foliage photography which we simply don’t get to see the angle of very often – until now with drone life.
- Now we could still buy a Switch & Smash, or we COULD buy this sealed copy of Windows 95. Really up to you guys. I mean the top does say “More Fun”…when I think of Windows, fun is the first word that I think of. This is MORE of that.
9:40 Attendance and Article
9:45 Design Homework 12 | 1 Point Perspective Block Name / Initials / Cawd
DH | 11 will continue our exploration with 1 Point Perspective. This week we will work with it’s application with block lettering, as it can create an interesting effect.
The requirement is you use 1 Point Perspective to create 3D lettering of one of the following text-based options:
- Your first or last name (this could be letter-heavy for say… Jean-Marie Hatungimana, easy for Ben)
- Your 3 initials
- The word Cawd
Sign and date, due after you have your 9 day vacation! It will be due Monday, November 26th – literally 2 weeks from today.
9:50 Site Maintenance
- Check the Week 11 “What is due”. Grading today at 10:45.
- Friday we will be having a review quiz or we will be having a Game Day, so regardless, no new vocab this week.
10:35 Week 12 Afternoon Introduction
10:45 (Break 15 Minutes)
11:00 English with Mr. Bisson
12:10 Lunch (30 Minutes)
12:40 Attendance and Article
12:45 Monday through Thursday Low Poly Game Environment Project: Self Directed World
Afternoons this week are going to follow the workflow that we practiced with our Low Poly forest, except this time you are going to be in control of the theme / objects / world.
In addition to your application of last weeks workflow you are going to be tasked with learning 1 new technique in Unreal, and applying it to your world. Self directed learning and application is one of the biggest learning objectives our Advisory Board has for you as students as it will mean you are employable long term, and creating a culture of lifetime learning is now become a 21st century requirement for “successful people“.
First you are going to come up with a theme of your world. The interactive world which you build in Unreal with assets from Blender and Photoshop must be consistent in theme. You could do a western world with western elements (stagecoach, saloon, water tower). You could do a moon world with lunar lander, moon buggy, ufo. First, pick a theme, and tell me by 1:00 today (or Tuesday depending on when you are here).
Create a color palette in Photoshop following the style we used last week for “Forest Palette”. You get to create your own palette! We are going to show you how to do this right at 12:45.
Next you are going to model 4 different assets (2 if here part time). These assets must be theme specific.
For example if I was doing a Moon World I may make:
- Lunar Lander
- Moon Buggy
- Space Base
If I was doing a Winter Wonderland (as image above) I may make:
- Mountains (make them the size of a car, we can scale up)
- Ski house with snow on roof
- Evergreen Tree
- Snowy Road (think like a “T” or “H” to build a winter world around
Or I could replicate something from my childhood. If I was going to go old school and do Hyrule Castle from Smash64:
- The structure itself
- Box pickup
- Hammer pickup (or your choice of item)
Copying a larger existing game world may be fun, but will be harder as you have to do justice to the original and the detail you would have to add is beyond the requirements. If I were me (and I wanted to do this prompt) I would do something like:
Apply your color palette you created in Photoshop to your world. Export the .fbx files:
- Move to center of X,Y,Z space.
- Put pivot point in the center of the object.
Import the objects into your FPS project in a logically named file. Frankly of you want to explore one of the other game times such as 3rd person, flying, that would be interesting as well.
Apply your theme based palette.
Create an interesting world for the character to explore. Use (I will use as well) the tennis ball gun to confirm that your collisions are setup correctly.
Self Learning Component
Learn one new process / lesson in Unreal, and apply it to your level. This could be:
- Landscape modeling
- Creating a space based skybox / environment
- Background Audio
We are going to play your game in class next week for final grade (after Thanksgiving). We are getting to the point where we must play your environment in order to assess your work.
Lot’s of saving and working into your “week_12” folders.
Work and save, work and save, talk with your designer colleagues, work and save.
Then save again.
Dailies all week will be print screens (command + shift + 4 to get a snip).