Class hours: 9:40am – 2:05pm
Quizzes on Friday morning. 15% of your grade are the quizzes, typically 9 new, 1 review, and 1 extra credit question from our articles.
This years Sat / Act prep work comes from “100 Most Common SAT Words” by Quizlet. As we are using their list to pull from you are able to use their free study tools. Make a free account so you add the new words to your Study Bank. As the weeks go by and you are studying from this ever growing word bank, you will find that your vocabulary (speaking and retention) has improved.
The weekly latin root comes from “42 Most Common Latin Roots”.
Sat / Act prep
- Collaborate – to work together. “The film team collaborated on the storyboard; all members had input.”
- Compassion – sympathy, mercy. “The teacher showed compassion to the student when their house burned down by being flexible with academic expectations.”
- Compromise – to settle differences. “The family compromised and both the parents and kids were happy with Chinese food for dinner.”
Latin Root of the week
circum – around. “The circumference is the distance around the outside of a circle.”
- One point perspective is a drawing method that shows how things appear to get smaller as they get further away, converging towards a single ‘vanishing point’ on the horizon line. It is a way of drawing objects upon a flat piece of paper so that they look three-dimensional and realistic.
- Low-poly is a polygon mesh that has a relatively small number of polygons, no smoothing modifers, etc.
- An animatic is an animated storyboard. Storyboards are brought into an editing program and are cut together with the correct timing and pace of the film. They include basic sounds.
- A theme subject of a talk, a piece of writing, a person’s thoughts, or a creative project.
- Pre-production is work which goes into a project before digital production / filming begins. All the details are ironed out (as best you can) in pre-production. We are using a pre-production packet to plan or our “The Challenge” character animation.
- Assets in Premiere can be keyframed for position, rotation, scale, etc. This allows the designer to animate what could be static elements, to create more visual interest.
- The Ken Burns effect is a type of panning and zooming effect used in video production from still imagery. The feature enables a widely used technique of embedding still photographs in motion pictures, displayed with slow zooming and panning effects, and fading transitions between frames.
- FBX files allow content from Blender to be exported and brought into Game Engines such as Unreal.
- Using a single texture map of a color palette will allow designers to use multiple colors from a single material. Objects can be unwrapped and their faces assigned to different color regions of the color palette.
- UV unwrapping is the process of ‘unfolding’ a mesh so that you can create a 2D texture which fits the 3D object.
- Neutral Animations are character animations where the character isn’t doing anything specific. They may be an NPC (non playable character) which you walk up and interact with in Skyrim, or in an animation like Toy Story when a character is listening to another character talk. Real people rarely are 100% static like a statue, so we use neutral animations to make our character animations more realistic.
- Texture Nodes allow Game Designers to use image files as materials, such as .jpg’s.
- Constants are numeric values which cannot be changed during the game. We used a constant to change the roughness value of our material to remove the reflective nature of it.
- Collisions in Unreal allow the designer to decide how accurate the boundaries of an object are. Collisions can be as simple as a box for low detail objects, to as high as the model itself for hyper realistic interaction states.
- The Close Large Gaps option of the Paint Bucket Tool is an extremely useful setting which allows the designer to use a whimsical, organic art style without needing to close each shape to NASA levels of precision.
- F7 is used to create a blank keyframe.