Class hours: 9:40 – 2:05
- Welcome to Week 15! We have two full weeks until the Holiday Break. Roughly this is what our schedule will look like:
- As we can see in the Roadmap we are having a review quiz to end 2018 on Week 13 and week 14 Vocab and Terminologies. No new vocabs, and Jean Marie’s Quizlets are already inside the Vocab’s.
- I believe the final college class is this Friday for Python Programming Students. Make sure to do a good job on your final.
- Quick note from Daniel and Ben from Student Council.
9:40 Attendance and Article
9:45 DH 15 | 3 Point Perspective
Quarter 2 deals with Perspective. We will go over the different types of perspective, and you will start building a portfolio that demonstrates your proficiencies in perspective.
We are going to YouTube and a popular art teacher named Jazza to help us learn. The nice thing about his videos are they are asynchronous (you can watch them any time, from Site Maintenance, to 2am Thursday morning) to learn and review. He also has an Australian accent which keeps it interesting.
This week we are going to shift to 3-Point Perspective.
In this third lesson you have to watch from 10 minutes and 29 seconds in to 15 minutes, this will explain and give examples of 3 point perspective.
After you feel comfortable with the process, I want you to draw a City Scene from a view in 3 Point perspective, similar to what Jazza shows you how to draw. You can omit King Kong and the planes – just focus on applying 3 Point perspective to your design.
Sign and date, due 1 week from today.
9:50 Site Maintenance
- Review Quiz on Friday – Weeks 13 and 14 Vocab and Terminology.
- Bring of DH 14 when we meet, signed and dated.
10:45 (Break 15 Minutes)
11:00 English with Mr. Bisson
12:10 Lunch (30 Minutes)
12:40 Attendance and Article
12:45 Week 15 and Week 16 Monday + Tuesday Unreal Assignment: Driving without Driving
Monday and Tuesday’s of both Week 15 and Week 16 are going to be working in Unreal to use the Vehicle Advanced Driving Mode to create a game which does not focus on a car in the.
I do not want to see a 4 wheel vehicle for this project, but I really want to open up the tools to you as designers as you are getting more and more comfortable with the concepts and software.
It is all going to come down to execution and creativity. This project is very open ended, and will require a good deal of looking up through the documentation how to do this or that. Some possible ideas that you could consider:
Sailboat / Wind surfing / Motorboat / Water World
Replace the car with a sailboat / windsurfer / boat / sub / etc.
Explore “water” in Unreal.
Use terrain to have “islands” pop up throughout the ocean world.
Likely very flat world, so flipping won’t be integral.
Snowboard / Sky Game / Winter World
Replace the car with snowboarder / skier / sled / etc.
Create terrain object that mimics a mountain. Rotate the terrain?
Make sure you have flip functionality setup so we can land jumps. Flipping would be key.
Other / Designers Choice / What could it be?
You are the Game Designer – you have full control so long as you starting in the Advanced Vehicle Game Mode. What could you build?
You have 4 days of class to build something interesting for presentation next Wednesday / Thursday.
For some of you this may be an audition to get teammates for the Vermont Video Game Design Competition – take it seriously.
Dailies at 1:55!