Class hours: 9:40 – 2:05
- Another Tumultuous Tuesday – schedules changed accordingly.
- Start studying for the review quiz for this Friday early!
- Doors locked immediately after school today as normal for Tuesday’s.
- Please get me missing work ASAP. Homework Club for students missing any work tomorrow from 2:05-3. Ignorance of missing work is not an excuse, log into your gradebook and take a look.
9:40 Attendance and Article
9:45 New Issues with the Switch
What should we do about seating when playing the switch? What is reasonable for fun, while at the same time allowing people to work during lunch – or just sit at their seat and watch (which takes priority)? We need to find a new system that works for all people.
I think the best bet is you get your SEAT at lunch. Nobody can just take Kurt’s, or Ben’s, or Brennan’s, or Isaiah’s.
Thoughts? Let’s come up with something fair as a class.
With that many more players, we have to be calling “bottom out” and be respective of it.
Putting the controllers back
We must return the controllers at the end of lunch. If we lose them / get the stolen through disorganization, we just have a big paper weight.
Power is off at 12:38
Them’s the rules. When the clock on the computers hits 12:38, I turn it off. We can’t leak into class, regardless if people are trying to win characters, or … not winning characters. (Hey Bryce.)
9:55 Tuesday “The Challenge” 1st Draft Presentations
Today we are going to watch the first draft of “The Challenge” animations.
We are going to look for Constructive Criticism. How well your adapt your animation to this input will help shape your final grade next Tuesday. If you choose to ignore all valid constructive criticism, your grade will be reflect this.
At the same time we are going to work on giving and receiving constructive criticism. It is important to separate the designer from the design. You can have a poor personal relationship with a co-worker in industry, but still be professional and give good constructive criticism.
What Mr. Bisson allowed for class discussion and constructive criticism yesterday was far to raucous compared to what we expect in Cawd. We don’t do the giggling, the side conversations, the yelling out comments – it isn’t professional. Please plan to do better.
Characteristics of “Good” Constructive Criticism:
- Specific and direct. “Your dialogue is too quiet to be heard.”
- Actionable. “Your camera moves around too fast, it is distracting and hard to follow. Slow down the camera.”
Characteristics of “Bad” Constructive Criticism:
- Personal feelings about the designer come through. “You didn’t invite me to your party, you aren’t nice to me, this is bad, and let me make up reasons why it is bad…“
- Input too general. “This movie is kinda meh, you know? I wouldn’t want to watch it again. Make it better.”
We are going to follow a Rose and Thorn model (thorn and rose in our case so we can end on a high note) where we are looking for both an area for revision, and an area where the animator has done a good job.
Each time we watch a film we are going to fill out a Google Doc form for input. This not only collects information from the masses so you can read it later, but also gives me a good insight into the Constructive Criticism that YOU give. You are being graded on not only your work, but how well you give Constructive Criticism to your peers.
Let us begin
When we are complete, we shift our time animation revision. Remember our schedule:
Final Presentations (and quite a large grade) will occur same time, 1 week from today.
10:45 (Break 15 Minutes)
11:00 Tuesday “The Challenge” 1st Draft Presentations
When we are complete, we shift our time animation revision.
11:50 Lunch (30 Minutes)
12:20 Attendance and Article
12:25 Silent Site Maintenance / Missing Work Check
- Check to see if you are missing any work / after school for tomorrows Cawd Homework Club.
- Work on anything Cawd related / Design Homework / College Homework
- 12:40 Departures for CTE students.
12:45 Week 15 and Week 16 Monday + Tuesday Unreal Assignment: Driving without Driving
Monday and Tuesday’s of both Week 15 and Week 16 are going to be working in Unreal to use the Vehicle Advanced Driving Mode but doesn’t use a car.
I do not want to see a 4 wheel vehicle for this project, but I really want to open up the tools to you as designers as you are getting more and more comfortable with the concepts and software.
It is all going to come down to execution and creativity. This project is very open ended, and will require a good deal of looking up through the documentation how to do this or that. Some possible ideas that you could consider:
Sailboat / Wind surfing / Motorboat / Water World
Replace the car with a sailboat / windsurfer / boat / sub / etc.
Explore “water” in Unreal.
Use terrain to have “islands” pop up throughout the ocean world.
Likely very flat world, so flipping won’t be integral.
Snowboard / Sky Game / Winter World
Replace the car with snowboarder / skier / sled / etc.
Create terrain object that mimics a mountain. Rotate the terrain?
Make sure you have flip functionality setup so we can land jumps. Flipping would be key.
Other / Designers Choice / What could it be?
You are the Game Designer – you have full control so long as you starting in the Advanced Vehicle Game Mode. What could you build?
You have 4 days of class to build something interesting for presentation next Wednesday / Thursday.
For some of you this may be an audition to get teammates for the Vermont Video Game Design Competition – take it seriously.
Dailies at 1:55!