Class hours: 9:40am – 2:05pm
- Congrats to Thompson, Leavitt, and Harper for winning the Cawd Scavenger Hunt yesterday. Please tell me where you want to sit for the third quarter today – we are going to move seats Thursday.
- Donovan single handily saved many of your grades after school yesterday. From what I saw he:
- Recycled garbage
- Setup headphones
- Put away art supplies
- ….so thank him and clean up after yourselves.
- Due to an EHS Senior Class meeting for seniors that runs until 11:20, we are going to have a late break that ENDS at 11:25. So we have an 11:10 break for 15 minutes!
9:40 Attendance and Article
9:45 Week 19 Capstone Production Time
Web Design Team
Nolan – you are going to work with Goodman.
Today you are going to start a 4-week project. Don’t let “4 weeks” lull you into a sense of comfort, it is only 2 hours per week, which will equate to 8 hours in total – the exact same time as you get in the National Animation Competitions.
Man Mr. Cronin, it’s almost like this is all setup for student success.
Today you will start with your version of the SkillsUSA National Animation Competition Prompt: “Bad Piggies”.
I want you to be ready for any type of prompt. This prompt is very minimal but is reflective of the reality at Nationals. They just gave the students this storyboard in 2013.
Here is what our students (Devin and Dylan) ended up producing in 2013 to represent Vermont. Again, 8 hours from “here is the prompt” to “here is our .mp4”.
Do your best to mimic as accurately as possible the storyboard. No sound. You will need to introduce yourself to Particles in Maya.
Friday @ 9:45 you will present what your team has created so far for this project for a group grade. I would recommend being almost complete modeling this week. In my mind:
- Week 1 Modeling / Texturing
- Week 2 Wrap up modeling / texturing + Animation
- Week 3 Animation / Animation Editing / Rendering
- Week 4 Last minute Animation fixes / Rendering / Editing / Exporting – Friday 2/16 at 9:45 present final animation.
Game Design Teams
We have 71 days until the Game Design Competition.
Let that sink in a bit.
… OK. I like finding engaging resources that aren’t me talking to you constantly for obvious educational reasons. First, we will watch this:
Let’s pick up on some highlights from the resource we just watched.
Our first goal is to get something that you can actually play, even if as rudimentary as possible. A Minimum Viable Product.
While we start on this adventure remember:
- Don’t lock yourself into initial ideas. Go with the flow. Roadblocks and “ah-ha” moments are going to spur different directions and possibilities. (I will be honest, I am looking at you Evan and Cameron. While I don’t doubt your ideas for the game, the coding aspect…….?) We all have the chance to refactor our game NOW.
- Design your game around your skills.
- If your team are great artists, lean on your art skills with a more simplistic game that relies on your art, and the code is a support.
- Are you more of a programmer? Focus on interaction, physics, and other programming based behaviors. There are many games out there with minimal graphics that are still engaging. Embrace it as part of your design.
- KISS – Keep it simple stupid. It is a saying which we have all heard and can be applied here.
This week I want you and your group to come up with:
- What is the minimum viable product for your game? MINIMUM. If you present on Friday with an idea for a “turn-based multiplayer RTS with an inventory system that connects to both the PS Network and Xbox Live – I will fail you. I promise this. :-) BASICS! What is the minimum viable product you could produce? Every year we have some “games” which really just turn into environment demonstrations. This is NOT an environment creation competition, you must figure out what the MVP is for your game based on a single mechanic.
- What is your single mechanic of the MVP? Pick one mechanic which you can focus your game around.
- What is the minimum art you would need to create for the MVP?
- Create ALL art needed for the MVP.
- What are your specific roles?
Friday @ 9:45 you will present what your team has created so far for this project for a group grade.
- What is MVP?
- What is your single mechanic?
- What MUST you make for the MVP?
- Create and present all artwork through a slides presentation.
- What are your specific roles?
Students working individually we will meet and work to determine what you are responsible for.
11:10 Break (15 Minutes)
11:25 Introduction to Web Design and Development
We are going to start our Web Semester by using Codepen as a learning tool. I have never used it before, but I believe it will be an easier introduction.
Let’s all visit Codepen and create a free account.
11:55 Intro to Week 19 Afternoon Hand Drawn / Ink and Colorized Concept Art Project
12:10 Lunch (30 Minutes)
12:40 Attendance and Article
12:45 Week 19 Afternoon Hand Drawn / Ink and Colorized Concept Art Project
Afternoons for the rest of Week 19 (no Google 20%) are going to be built around the theme of “Concept Art Environment”. This has obvious connections to the Animation and Game Design industries, but it also connects to film, storytelling, and frankly, the final pieces look very attractive visually on their own.
Without giving you too many creative specifics, let’s just say you have to create an Environment for an animation / game / story / film to take place. It can not exist on Earth up to 2018. You can’t do Egypt in 5000bc, but you can do Egypt in 2200.
First, we are going to practice our skills at Inking and Colorizing. I have given most of you 2 days to complete this project. In my mind, you will design and draw your environment on Day 1, and you will Colorize and Ink on Day 2. At the end of this week, you are going to have an Environment which can go to the next phase of a creative project.
While pencils are fine, I also have (don’t laugh) crayons which we can use. The nice thing about crayons is shades differently and gives a stylistic look, and some of you may prefer that type of shading to color pencils. Up to you the designer.
We are also going to start talking about composition in your pieces. For this assignment I want you to follow the Rule of Thirds design principle where an interesting design element is placed on a grid of lines (tic-tac-toe board) placed over your canvas.
The thinking is this type of composition with form can create a more dynamic and engaging image, as compared to something simply centered. Here is quick 3 minute video to help reinforce. We will watch at double speed because time.
Here is an example of Environmental Concept Art using Rule of Thirds:
Here is one that doesn’t. Notice the main design element is centered.
Different types of composition are not right or wrong. It is simply good to know different design principles which you can apply to your own creations.
Dailies this week must sketches that you scan in, potentially incomplete, but at least a start to your sketch. Make sure we scan at 300dpi! If you don’t your work will be a very low resolution. Don’t start to scan too late, that is on YOU to manage.
In the end, you are going to save your file as “ruleOfThirdsEnvironmentCronin.jpg” into your Week 19 folder.