Class hours: 9:40 – 2:05
- My telekinetic powers give me a strong suspicion we are going to have a lock down drill today. At 10:00AM. Just maybe.
- Quiz today! Spin through the vocab when you can, and remember the extra credit comes from this weeks articles.
- Today we are going to have some visitors from other CTE Programs from 12:45 – 2. Everyone be nice and welcoming, we have home field advantage, give these people credit for trying something new.
9:40 Attendance and Article
9:45 Skills Production Time
Game Design Teams
We are in Phase 3 / Design. Independently you are going to work on the different specialities and roles you have defined for yourselves in your group. You are going to create a folder called “skills” inside of “week_21” which in which you put work product from this weeks (2) hour long work sessions at the start of Wednesday and Friday.
Some may be working on art assets and showing me renders. Some may be working on code and giving me print screens of your coding environment. Some working in music and giving me .mp3’s. Regardless, all work goes inside of “skills” folder (inside “week_21”) on the Web Server. Use our FTP software (Cyberduck) to upload the work.
How much you present / how well your will create your grade.
Rough Schedule of our calendar and phases of the Software Development Cycle
Week 20 / Phase 3
- Week 21 (This week) / Phase 3
- Week 22 /Phase 4 (Start putting together the art and the code)
- Week 23 /Phase 4
- Week 24 /Phase 4 (Get a minimum viable product built by the end of Week 23 / Before February Vacation)
- Week 25 / Phase 5 (Start Alpha Testing, lots of revision. Think of this as the first draft.)
- Week 26 / Phase 5
- Week 27 / Phase 5
- Week 28 / Phase 5 (Start Beta Testing, less revision, more fine detail adjustments. “I think this is the final draft.”)
- Week 29 / Phase 5
- Week 30 – Vermont State Competition (The FINAL Draft)
Over the 3rd Quarter we are going to work on (2) 5 week projects with February vacation being the division point.
The times we will have (2 hours per week) will roughly match up with the amount of time that you are going to have at the Vermont State Animation Competition.
Animation Topic #1: Titanic
Titanic is a classic animation test. It combines:
- Pretty amazing visuals:
- Ocean scene
- Giant piece of mechanical engineering
- Natural obstacles
- A story / tragedy everyone knows
- The juxtaposition of humanity branding the ship “Unsinkable”, along with nature just saying “Nah.”
This will be your schedule for this project:
Week 20 / Asset Creation
- Week 21 (This week) / Asset Creation Completed – everything is modeled / textured and ready to start animating.
- Week 22 / Animation (with a focus on the Principles of Staging, Anticipation, and Follow Through and Overlapping Action. We are going to have to see these in you animation, camera placement, and editing, just as if you worked for Pixar.)
- Week 23 / Animation
- Week 24 / Editing and creation of final draft animation
You are going to create a folder called “skills” inside of “week_21” which in which you put work product from this weeks (2) hour long work sessions at the start of Wednesday and Friday. This week you will work individually and create renders if what you did in the project. While you are working individually, make sure you connect with each other often during the work sessions so you stay on visual theme. For example Kurt doesn’t want to be making a low-poly titanic if Jean-Marie is making a photo realistic ice berg. Pick a unifying visual and connect to it.
You will likely turn static renders in for Week 20 and 21 (on the Web Server). Weeks 23 and on will be dailies and animation examples (on Google drive).
As a team you can decide:
- Art Style (If the main ideas are there, it doesn’t have to be Photorealistic)
- Color Palette (Again, can be stylized)
- Level of Detail (Low poly could be A OK)
- Main roles (while both will have to model and animate, there will be a lead modeler and a lead animator).
10:45 (Break 15 Minutes)
11:00 Week 21 Quiz
- Silent until noon.
- Stay in your seats.
- When complete move silently into our post quiz sketch.
- Click here.
11:20 Friday Morning Sketching Content: Art Cup Still Life
This morning we will continue our Week 21 focus of getting a baseline level of your Still Life drawing skills. These projects (this morning and DH|21) will give us a starting point to grow from, and show that you have grown as a designer.
Take you pencil cup and setup on your desk. I recommend taking the pencils and erasure out first so you don’t continually alter the composition by moving / selecting new pencils. For this assignment we are going to say NO COLOR so the colored pencils can sit staticaly this morning.
Do the best you to:
- Capture the cup / pencils
- Include a limited scene / base for your work to live
- Incorporate some shading into the design so the cup looks planted on the surface, the pencils and the cup show depth, etc.
Don’t worry if you have no idea what you are doing. Over the quarter we are going to have mini-lessons to build up the skills in shading, drawing real life objects, etc. It sounds odd coming from a teacher, but trust me, colleges like to see progression and growth of a designer when considering them. It shows you can learn, and have potential.
At the same time don’t sandbag the project and tell me this is the best art cup you can do:
Sign and date, these will go on the back table at lunch. We all stay in our seat until I announce the 100+ Quiz scores and we go to lunch.
12:10 Lunch (30 Minutes)
12:45 Thursday / Friday Google 20%
If you are NOT working with a visitor, you are going to have a two afternoon Google 20% project to work on. I am going to come around and get your topics say 1:20 today once the groups get working.
Save your files into your “week_21” folder as normal.
Friday Design Competition
Visitors (Cawd Student Ambassador in Bold)
- William Trudeau ( Ahmed )
- Ricky Irick ( Matisse )
- Kloe Adams ( DeLu )
- Brandon Jarvis ( Cole )
- Toni Robar ( Austin )
- Will Leblanc ( Davin )
- Jack Sweatt ( Goodrow )