Class hours: 9:40 – 2:05
- Would anyone like a Homework Club bus? Remember students missing any work are required to stay after school to get caught up.
- Now you look here…
- I want to give both them a hug. They look so soft.
- We will have 30 minutes Thursday morning to finish the Skills Team Websites – if they aren’t perfect right now, no worries.
- Let’s intro the Wednesday / Thursday Form Typography project as a class.
9:40 Attendance and Article
9:45 Skills Production Time
Game Design Teams
We are entering Phase 4 – Implementation. It is not time that you start fully working as a team to combine your art and code together.
You are still being graded individually. You are going to create a folder called “skills” inside of “week_22” which in which you put work product from this weeks (2) hour long work sessions at the start of Wednesday and Friday. You your teammates may need to share some work back and forth to make sure that you each have work product to present for your grade.
Rough Schedule of our calendar and phases of the Software Development Cycle
Week 20 / Phase 3 Week 21 (This week) / Phase 3
- Week 22 /Phase 4 (This week) Start putting together the art and the code – please note the Week 24 Target.
- Week 23 /Phase 4
- Week 24 /Phase 4 (Get a minimum viable product built by the end of Week 24 / Before February Vacation. I want to be able to play your game before February vacation – even if very buggy, broken, etc. Think of this as a sample to get people interested in your project. What do you as a team need to build to create this minimum viable product of the game? Maybe you don’t need all the art assets, but you do probably need all the elements for your mechanic to be playable. Something playable.)
- Week 25 / Phase 5 (Start Alpha Testing, lots of revision. Think of this as the first draft.)
- Week 26 / Phase 5
- Week 27 / Phase 5
- Week 28 / Phase 5 (Start Beta Testing, less revision, more fine detail adjustments. “I think this is the final draft.”)
- Week 29 / Phase 5
- Week 30 – Vermont State Competition (The FINAL Draft)
Over the 3rd Quarter we are going to work on (2) 5 week projects with February vacation being the division point.
The times we will have (2 hours per week) will roughly match up with the amount of time that you are going to have at the Vermont State Animation Competition.
Animation Topic #1: Titanic
Titanic is a classic animation test. It combines:
- Pretty amazing visuals:
- Ocean scene
- Giant piece of mechanical engineering
- Natural obstacles
- A story / tragedy everyone knows
- The juxtaposition of humanity branding the ship “Unsinkable”, along with nature just saying “Nah.”
This will be your schedule for this project:
Week 20 / Asset Creation Week 21 / Asset Creation Completed – everything is modeled / textured and ready to start animating.
- Week 22 (This week) / Animation (with a focus on the Principles of Staging, Anticipation, and Follow Through and Overlapping Action. We are going to have to see these in you animation, camera placement, and editing, just as if you worked for Pixar.)
- Week 23 / Animation
- Week 24 / Editing and creation of final draft animation
You are going to create a folder called “skills” inside of “week_22” which in which you put work product from this weeks (2) hour long work sessions at the start of Wednesday and Friday. This week you will work individually and create renders if what you did in the project.
Week 22 Deliverables
Using Storyboard paper I want you to plan out your animation as a team. I want you not only thinking about composition of your models and shots, but how you are going to apply 3 specific Principles of Animation to your Titanic Animation:
Make sure that as teams you watch these short explanations of the principals and are ready to implement them into your animation. How you are going to implement then into your animation should show up in your storyboard.
Your animation and storyboard has to visualize the entire Titanic journey. At a minimum the boat must be sailing in daytime at a start (but you could start on a dock if you like), and the boat must be fully sunk at the end.
The storyboard is due at the start of our Skills Production Time on Friday. Make sure you finish today, or plan to work with your partner to get it done outside of class. No staples! Use paperclips so you can take them apart, put them back together, over and over.
Once your storyboard is done / handed in, get to work on the actual animation. I hope to get you back your Storyboards 20 minutes after you turn them in so you can use them while you work – as they are pretty important.
10:45 (Break 15 Minutes)
11:00 English with Mr. Bisson
12:10 Lunch (30 Minutes)
12:40 Attendance and Article
12:45 Wednesday / Thursday Afternoon Typography Exercise: Form Typography
Monday and Tuesday of this week we did a Literal Typography project where we used descriptive words to represent the actual visual. When we had a handle for the axe, we wrote “handle”.
Today and Thursday we are going to work on Form Typography, where we create the form of an object using words, themes, sayings that are from the cannon or lore of that object. For example the Pokeball above is created 100% with type, and the words used are from the Pokemon franchise.
Here is an example of Conan O’brien:
Here are 3 examples of Mario / Link:
The key is noticing that the form is created 100% through type, and the words used make sense with the characters background and story.
- Use words only to create your form.
- The words need to be from the subjects / topics story, and or references to pop culture and the subject.
- Legibility is key of both the form and the words themselves. Beware of too much warping, too much skewing to the point where the art gets blurry and loses quality / legibility / readability.
- You can use the pen tool to create your own letters / words when the tools to edit type in Photoshop don’t give you enough control or your work starts to get blurry.
Start with a new document 8.5 x 11 inches (portrait or landscape, up to you) at a resolution of 300 dpi.
Save your file as “(lastname)FormTypography.psd” and “(lastname)FormTypography.jpg” and upload to your “week_22” folder.