Class hours: 9:40am – 2:05pm
- Students may stay and work today until 3pm when all work form Week 23 (right before vacation) is due. Would anyone like a Homework Club Bus?
- We could try this next game day. Anyone feel like this could do this?
- Microsoft really has been good at naming…anything…ever.
- Please note in today’s Capstone production writeup what each Game Team is responsible for when presenting Friday @ 9:45. Each time has specific goals.
- Don’t forget that I need the sketch from the Monday before vacation today by 3pm – Bottle / Coffee Cup / Flower. I need this from 5 students still!
9:40 Attendance and Article
9:45 Thompson Presentation of Week 23 Capstone
9:50 Moring Web Step By Step
Today we are going to start on a Web Step by Step layout creation. This will bleed into Tuesday, but we will all go through the process of:
- Setting up html5/css
- Creating a floating page layout
- Using Google-hosted fonts
- Using images / floats
- Classes vs. id’s
- Using specific html5 elements
- Using additional CSS properties
Today we will create the desktop version of this layout, and then we can start talking about creating a responsive layout for cell phones, tablets, etc.
10:45 Break (15 Minutes)
11:00 English with Mr. Bisson
- Be back at 11am sharp for attendance.
- Give your attention to Mr. Bisson who is our Cawd English teacher.
12:10 Lunch (30 Minutes)
12:40 Attendance and Article
12:45 Capstone Production Time
For March we are going to shift our Capstone Production time to afternoons. We sadly (or amazingly?) have just too much to cover. Grading will still take Friday mornings so we all get to see our work.
Game Design Teams
We have roughly 4 Weeks.
At this point, we are going to start thinking whatever we need to do to get your games done.
Some are farther along in Art. Take Judah and Colton – I think they are at the point where they have to design the levels themselves to make puzzles / make them interesting. Maybe think about a character swap/detail work like Carner is doing. The key will be the puzzle type environment.
Some are farther along in Programming. For example, Eli and Carner seem to have a decent mechanic down, now it is time to make it pretty.
We are all getting divergent in “where we are”.
As all teams are different we are going to have to meet when we start and set up some goals individually.
Friday @ 9:45
Isaac / Laterreur
- Add in detail/light emitting objects.
- AI Path and Nav work / Leveling up Process.
Harper / CJ
- More puzzle aspects to the existing two-level setup, specifically in the green / pre-industrial revolution side of the game.
Carner / Eli
- Map roughed out that is symmetrically balanced.
- Textures / Lights / Music – detail elements.
Senghe / Leavitt
- Adding in more detail elements to the map, such as paintings on the walls.
- Create backstory to establish the “Why am I doing this” part of the game.
Judah / Colton
- More Puzzles designed into the existing level.
- Pull camera out from 3rd person view so we can see more of the world and less of the character at any given time.
Tristen / Nate
- More art detail, such as textures on the floor.
- AI setup with Nav Mesh so it will follow you outside the door.
Cameron / Soulia
- Evan – start creating a presentation that displays what you want to do, even if you can’t finish it on time. Think of a Kickstarter.
- Shepherd – analyze where you are in the design. Can you make this work? Do you need to pivot? What is the plan?
We have built our “Terraforming” device.
Over 3 sheets of storyboard paper, I want you to plan out your animation.
Without using sound you are to tell the story of your device starting in orbit around a lifeless planet, and ending with terraforming in the process, with at least a glimpse of success. The entire planet doesn’t have to be ready for human colonization yet.
In terms of technical shots you must incorporate in your storyboard/animation:
- Establishing Shot
- Close Up
- Low Depth of Field on a shot (likely close up, but not required)
These are straight from our film unit – if you have forgotten them use the powers of the internet.
Once you get your Storyboard Complete (don’t rush, quality art, and good descriptions) get to work on the production. You will get two afternoons per week going forward until the Animation Competition. This will give you 8 hours, and again mimic the time you receive at the state and national competitions. Variables to this will be the time you spent already making your device, and if you are here both afternoons.
Let’s create a plan with Alex.
Let’s set up an individual goal/project.