Class hours: 9:40am – 2:05pm
Quizzes on Friday morning. 15% of your grade are the quizzes, typically 9 new, 1 review, and 1 extra credit question from our articles.
This year’s Sat / Act prep work comes from “100 Most Common SAT Words” by Quizlet. As we are using their list to pull from you are able to use their free study tools. Make a free account so you add the new words to your Study Bank. As the weeks go by and you are studying from this ever-growing word bank, you will find that your vocabulary (speaking and retention) has improved.
Let’s make you smarter, and get another 500 points on some of this standardized testing which right or wrong impacts your educational path.
Sat / Act prep
- Asylum – sanctuary. “The refugee requested asylum in America, fleeing war in Syria.”
- Benevolent – friendly, helpful. “The benevolent King gave bread to all his subjects every week.”
- Camaraderie – trust among friends. “The camaraderie between the classmates was evident through their interactions at lunch.”
- Squash and Stretch is one of the 12 Principles of Animation. The principle is based on the observation that only stiff objects remain inert during motion, while objects that are not stiff, although retaining overall volume, tend to change shape to an extent that depends on inertia and elasticity of the different parts of the moving object. The volume must stay the same while the object stretches. A water balloon would stretch a great deal, an anvil wouldn’t stretch much.
- An anvil is a large block of metal, with a flattened top surface, upon which another object is struck. A classic object through the history of animation.
- A renderer is a piece of software which is in charge of taking your models, lights, and textures and creating an image of it. There are different renders you can use depending on your modeling software. Some examples include Mental Ray, Arnold, and Renderman.
- An image sequence is a series of individually rendered images often made by a graphics or animation program.
- Adobe Illustrator is an industry standard program for the creation and editing of vector artwork.
- Vector art is created using vector illustration software programs, such as Illustrator. These programs use mathematic equations and geometric primitives (points, lines, and shapes) to create art that is clean and can be scaled infinitely, without any loss of quality. Vector art can go from an icon for your phone, to an advertisement on a building and retain its quality.
- An Artboard in Illustrator works like a piece of paper on a physical desk. Illustrator artboards work in a similar way. They contain areas for your artwork that can be printed or exported.
- Clipping Masks are used in Illustrator to hide / show different regions of a design element. You could use two circles and a clipping mask to create the shape of a crescent moon as an example.
- Unreal Engine is made by Epic Games. It is a Game Engine which powers many popular games such as Street Fighter V, Kingdom Hearts 3, Final Fantasy VII Remake, and Gears of War 4.
- The Content Browser is Unreal Engines “digital pantry” where we can find assets for our game. Did you make a model in Maya? Find a sound effect? Create a texture in Photoshop? When you import the asset, it is available for you in the Content Browser.
- Gravity is set in Unreal Engine to be a unitless value of -980. This coincides with the real world value of 9.8m/s2. It is a negative value in Unreal as gravity goes down. You want content to move…up? Make it a positive value.
- Unreal has a number of Game Types already built in through a template model. If you want to create something in the First Person Shooter genre you don’t have to spend hours working to get to a basic level. You can spend your time being creative and putting your spin on the FPS. Some of these game types include FPS, Flying, and Driving.
- Unreal Engine is free to download and learn on, and has a pricing model where you only play Unreal Engine when you make money, and then at 5% of your profits when you ship your game. For example, did you make $10,000 on a game? You pay Unreal Engine $500 to use their engine, as 5% of $10,000 is … $500.