Class hours: 9:40am – 2:05pm
Quizzes on Friday morning. 15% of your grade are the quizzes, typically 9 new, 1 review, and 1 extra credit question from our articles.
This year’s Sat / Act prep work comes from “100 Most Common SAT Words” by Quizlet. As we are using their list to pull from you are able to use their free study tools. Make a free account so you add the new words to your Study Bank. As the weeks go by and you are studying from this ever-growing word bank, you will find that your vocabulary (speaking and retention) has improved.
Let’s make you smarter, and get another 500 points on some of this standardized testing which right or wrong impacts your educational path.
Sat / Act prep
- Censure – to criticize harshly. “The fraternity was censured by the Dean of UVM for its hazing of freshmen”.
- Circuitous – indirect, roundabout. “Sarah took a circuitous route to the cafeteria through the baseball field”.
- Clairvoyant – able to see the future. “Mr. Cronin has almost a clairvoyant ability to know which item will drop when in Smash Brothers. He truly is an amazing man.”
- Wacom Drawing Tablets (or any brand) help bridge the gap between a digital environment and traditional artists. Compared to a mouse which as “click” vs. “not click”, a drawing tablet has over 1000 levels of pressure sensitivity. This pressure sensitivity will more accurately replicate reality when drawing/painting. The harder you push, the larger / darker the brush stroke.
- The 2nd Principle of Animation is Anticipation. Anticipation is used to prepare the audience for an action, and to make the action appear more realistic.
- The 3rd Principle of Animation is Staging. The Purpose of Staging is to direct the audience’s attention and make it clear what is of greatest importance in a scene.
- A storyboard is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.
- Changing the in and out animations for a keyframe can change how the animation appears. By default, keyframes have “auto” where Maya attempts to smooth the animation as best it can. You may find that ball bounces on the ground look better with “fast” tangents, where it is a straight line impact, and the ball appears more realistic.
- The Camera Sequencer is an Animation Window in Maya which will allow multiple cameras / views to be combined into a single camera for batch rendering of image sequences.
- The Camera Sequencer creates a “Ubercam” which takes inputs from different cameras and viewports and combines into a single camera view.
- FBX is a file format which is really well suited to moving digital assets between 3D Modeling and Game Dev software. We can export our Maya content in this very handy format, and it goes into Unreal Engine quickly and easily.
- As a modeler in industry, you must always make sure that your fix your UV’s before you export your object for a Game Engine, or to hand off to a Programmer or Game Designer. In our coin example, we used automatic UV’s, and tested with a UV checker image to ensure that when a material is applied to our object (coin) it doesn’t become warped or distorted.
- Adobe Audition is a program which we use for sound manipulation and prep for our games, animations, and films.
- In Audition if you have a file open and select the part of the sound we wish to keep, pressing command+t will “trim” the clip and get rid of the rest of the file that you don’t want.
- The Clone Stamp Tool takes pixels from one location and paints them in another location. The exact pixels are painted with the Clone Stamp Tool.
- The Spot Healing Brush tool takes pixels surrounding a visual blemish, finds an average, and then covers up your blemish. An amazing tool for smaller imperfections such as pimples, warts, etc.
- The Ruler Tool allows you to reset what “level” is for your photo. If we have a photo of a wall that is obviously is taken at an angle, we can use the ruler tool to readjust it so that it looks as it should in reality.
- Blueprints are the method of “visual scripting” in Unreal Engine. We can use classic programming tools (events, variables, functions, logic gates, etc) in a visual manner (the Blueprint) to build our game.
- Event Tick is an event in Unreal that will fire as fast as it can and never stop. We used event tick when rotating our coin object 1 degree at a “time” – as fast as Event Tick could fire. Event Tick is a great tool but CAN become a performance issue long term as it requires the game to continue and repeat the same action over and over, as fast as your computer can. There are more elegant ways to rotate our coins, and we will cover in the near future, but for quick-and-dirty testing, Event Tick is a solid option.
- Event Hit is an event which fires when your object “hits” something else. We applied an Event Hit to our coin so it would listen to both walking into the coin, but also the coin being shot with our tennis ball gun.
- Destroy Actor will “remove” the digital asset from your game.