Class hours: 9:40am – 2:05pm
- A Day.
- Game Day on Thursday. Let us plan a little: (CHECK HALEY’S DOCUMENT)
- What are we doing for food? We have a little from last year. Couple pop tarts, couple bags of chips. We can do better than this. Let’s plan either a money drop or individual contribution.
- GAMES!!! Consoles, computers, board games, card games, so on. We do not have monitors here to use. Bring in all the equipment you feel like you need to play games all day.
- 7/8 Classes. You must attend your 7/8 class unless you organize with your teacher. If you are asking to stay back for Game Day you must tell the truth. You are asking to play video games.
- All caught up. You must be all caught up in CAWD and outside classwork. I will be reaching out to teachers today to see how you are all doing. You can take it into your own hands to see if you are missing anything too.
9:40 Attendance and Article
Robots! Be nice to Mrs. Ligouri. Listen. Go science!
10:45 Break (15 Minutes)
11:00 Champlain College Board Game
This year all games will use the theme “Metamorphosis.” You may incorporate this theme and interpret this word as you see fit for your design, but the use of the theme must be evident and well explained.
Metamorphosis – “A change of the form or nature of a thing or person into a completely different one, by natural or supernatural means.”
Your game can be designed for any audience — young, old, niche — the intended audience is your choice.
- Your game must have a game board
- Your board can be any size or shape, but must fit within one 11″x17″ piece of paper
- You may have only one board
- Your game must use pawns that are played on the board in some meaningful way
- You can have up to 20 game pawns per player
- Examples: chess pieces, miniatures, coins, tokens, etc.
Additional Optional Elements — While not required, you may choose no more than two of the following:
- Dice — no more than two per player. You may use any type of dice, including custom-designed dice
- Cards — no more than 10 unique cards. You may use duplicates of cards in your gameplay to create a larger deck
- Score sheet and pencil/pen
- Markers or other drawing implements
Please adhere to the list above. No additional items are allowed. We want to see how creative you can be with limited resources. Failure to follow the instructions will result in a substantial score penalty.
Today you will be starting the following:
- Designing your game board 11″x17″. (sketches not required, highly influenced)
- Designing Game pieces (Sketch, Maya, Photoshop)
- Create a running document to start developing your game’s title, theme / story, audience, rules, description of board and pawns, additional materials / pieces, so on.
Documenting Your Game
To submit your game you will be documenting your work in a single, multipage file. We suggest you create your document in an application like Microsoft Word and save it as a PDF to ensure the formatting is maintained. Please do not separate the images from the text. We want to see your skills in documenting your process.
Each page of the documentation is defined below:
- Title of the game
- Your name
Summary and Target Audience
- Summary description of your game
- Give an overview of your game. Include some of the context of the theme to describe it
- Definition of your target audience. Describe who would like to play your game and why
- Describe your interpretation of the theme, “Bounty,” as it relates to your game
- How has the theme influenced your design, story, context, movement, board design, etc?
- If you have backstory, characters or world description include it here
- Show a good picture of just your board
- Take a picture with a decent camera
- Or make your board in a digital application and use the image
- Make sure we can see the details
- Describe your game board
- How does the player move around the board?
- How does the board guide play?
- What are some of the features of the game board that are important to gameplay?
- Show a good picture of your game pawns
- Describe your game pawns and what the player does with them
- How does the player use them on the board?
- What do they represent within the context of the theme and play?
Other game materials
- Show a picture of any of the other elements you decided to use in your gameplay
- What are they?
- What purpose do they serve in the game?
- How does the player use them?
- Do they also have a context within the theme?
- Set Up
- How many players can play?
- What must you do before gameplay begins?
- How do you start the game?
- Player Goals
- What are the players’ goals that will lead to victory?
- How does the player play?
- What are the rules they must follow?
- How does the player win or lose?
Game sequence demo
- Show three to nine images demonstrating states of gameplay
- These can be a sequence showing a series of moves or separate images highlighting play
- Include at least one picture of people playing your game
- Add a caption for each image describing what you want the viewer to know about the image and the state of play
- Have your friends and family play your game. This is called “play testing”
- Based on your testing:
- Tell us what you think works best about your game
- Tell us what you think could work better
- Tell us what you learned during this exercise about designing a game
This is going to be a bit of a process to complete. We will do this over this week and next week (after Thanksgiving vacation).