Class Hours: 9:40am – 2:05pm
Classroom Available: 9:20 – 2:35 (Except Tuesdays @ 2:05 – Staff Meetings)
- A Day
- Welcome back!! From a nice, longer than suppose to be, vacation. CAWD2 thankfully had our GameDay before vacation. But then the snow came. Was everyone able to communicate with their CCV professors? These are the responsibilities of growing up! Weather ain’t got nothing on me!
- Drawing 1 had an online class day?
- Python was expected to be at CCV?
- December Focus before Holliday break:
- Unity “Moba” Game:
- Character Development
- Level Design
- UI / UX
- Unity & C#
- SkillsUSA Pin and T-Shirt Design
- Personal Marketing:
- Logos / Name
- Business Cards
- Style Guides / Mission Statements
- Social Media Strategies
- Programming / Databases
- And More….
- Unity “Moba” Game:
- Drawing 2 and Programming for the Internet
- SUPER EARLY NOTICE – Curtis Aube (CAWD Alumni) is hosting the Champlain Valley Games Festival again this year on April 13th. SkillsUSA winner will be there again, but if you would like to join yourself, I would start making your game!
9:40 Attendance and Article
9:45 Clean Desks
One Minute Clean Up. Some desks are WAY better than others. I did a pretty good amount over the break. Sharing is caring.
9:45 Site Maintenance
- Putting things into corrects folders.
- Naming our documents correctly
- Uploading Videos into the Google shared folders
- Check the “What is Due“.
- Time for college HW?
- All other classes caught up?
10:45 Break (15 Minutes)
11:00 Science w/ Mrs. Ligouri
12:10 Lunch (30 Minutes)
12:40 Attendance and Article
12:40 User Interfaces (Games)
This afternoon we are going to watch a 25 minute video about User Interface and Design in video games. The host to this video is none other than Marguerite Dibble (judge from last years game competition). In this video, Marguerite talks about what makes a good game more playable or enjoyable with a good user interface.
I want you to take quick notes as the video is playing. Listen to how she talks about challenges and problems, stats and examples about user interfaces in games.
“Marguerite Dibble is the CEO of GameTheory, a company that uses game design toolkits and mindsets to tackle challenging real-world problems through app development and strategic consulting. Much of GameTheory’s work centers around behavioral modification, designing what is natural and enjoyable for users and seeking to create solutions that are engaging and enjoyable rather than demanding and strenuous. GameTheory has worked to provide unique game-based solutions across healthcare, energy, and financial sectors, creating products and techniques that exist in the sweet spot between logical and the creative.”
After the video is done, I want you all to go out and grab 10 different examples of GOOD User Interfaces in video games. And then 5 examples of BAD User Interfaces.
- 10 GOOD Interfaces
- 5 BAD Interfaces
- A small Document that tells me why each piece is good or bad.
Put all of these into folders called good or bad in a folder called userInterfaces in your week_13 folder. Folders folders folders……
Cool Find from CJ:
- 1:55 computers are asleep.
- I’ll open up all the Twitter accounts
- TWO things you were able to get done in your day.
- ONE thing you were unable to get done, but will get to soon.