Class hours: 9:40am – 2:05pm
- B Day.
- Important dates from Emmy Charron:
22nd: National Portfolio Day in Boston
25th: College Rep from Southern New Hampshire University
26th: 10-12:00 FAFSA & VSAC information session in the Library computer lab: Let me know if you plan to attend.
28th: ACT test date
- Reminder: No HW Club bus. No School Tomorrow and Friday.
- MMU Students, there will be a bus for you when you get back to your school. According to attendance.
- USA vs Japan Robot Wars!!!
- He’s baaaaack….
9:40 Attendance and Article
9:45 Loot Box + Sounds
This morning we will go over how we can bring models from Maya to Unity. We have to be careful with our textures and materials, but as long as we are saving in the correct space, we should be fine.
I want you to make a “loot box” that you will be able to walk close to and hear an ambient noise that lets you know to open the box. Now, we wont have the ability to open the box today, nor any items coming out of it. But I would like to use these boxes later on for items in our game.
Please download FREE Cartoon Halloween Pack OR use the Low Poly: Free Pack to create a scene that contains your “loot box”.
When complete, take a screen shot of your scene showing you have added sound to your box and upload as lootBox.jpg to your week_8 folder.
10:45 Break (15 Minutes)
11:00 Loot Box + Sounds Cont.
DIM Students will be using this time for presentations. Everyone else should be using this time to model, texture, and import there “loot box” into Unity.
11:10 DIM Presentations
Every other Wednesday until the end of DIM, you 5 will be presenting to each other. As mentioned from Mr. Cronin, this is you grade. So you need to present good.
12:10 Lunch (30 Minutes)
12:40 Attendance and Article
12:45 User Interfaces (Games)
This afternoon we are going to watch a 25 minute video about User Interface and design. The host to this video is none other than Marguerite Dibble (judge from last years game competition). In this video, Marguerite talks about what makes a good game more playable with a good user interface.
I want you to take quick notes as the video is playing. Listen to how she talks about challenges and problems, stats and examples about user interfaces in games.
“Marguerite Dibble is the CEO of GameTheory, a company that uses game design toolkits and mindsets to tackle challenging real-world problems through app development and strategic consulting. Much of GameTheory’s work centers around behavioral modification, designing what is natural and enjoyable for users and seeking to create solutions that are engaging and enjoyable rather than demanding and strenuous. GameTheory has worked to provide unique game-based solutions across healthcare, energy, and financial sectors, creating products and techniques that exist in the sweet spot between logical and the creative.”
After the video is done, I want you all to go out and grab 15 different examples of GOOD User Interfaces in video games. And then 5 examples of BAD User Interfaces.
- 15 GOOD Interfaces
- 5 BAD Interfaces
Put all of these into folders called good or bad in a folder called userInterfaces in your week_8 folder. Folders folders folders……